Go Deeper
Harold is an AI chief of staff — a team of 8 specialized agents (research, strategy, writing, coding, data, comms, design, ops) that coordinate through a shared knowledge base to handle everything from investor outreach to deployment pipelines. Harold isn't a demo. It runs every day as part of a real workflow.
Expedition HQ is Harold's live dashboard — a real-time operations center showing what each agent is working on, with 9 swappable aesthetic themes (Terminal, Pokemon, Star Trek, Game of Thrones, Indiana Jones, Safari, Severance, Minecraft, The Office).
But there are secrets hidden inside. Here's how deep it goes:
LAYER 1: Find the hidden arcade cabinet in the dashboard. It has 10 fully playable games.
LAYER 2: Score 500+ points in any game. A "Signal Detected" message appears. Click it to open a hacker terminal.
LAYER 3: In the terminal, run "cat DO_NOT_OPEN.exe". A trapdoor opens in the floor.
LAYER 4: Drop into a basement. A glowing CRT screen sits in the darkness.
LAYER 5: Click the screen. The image recurses — a screen within a screen within a screen. Keep clicking deeper.
LAYER 6: Reality breaks. You fall through into a massive 3D world — 12 explorable biomes built in Three.js, each themed to match the dashboard's current aesthetic, with vehicles, wildlife, weather systems, and hidden Easter eggs.
(I submitted already but received no confirmation so trying again with a different email to double check): The entire thing — dashboard, arcade, terminal, basement, and 3D world — is a single HTML file. No frameworks, no build step. Just HTML, CSS, JavaScript, and Three.js.
Stack Used
Claude (Opus + Sonnet via Claude Code CLI), Three.js, vanilla JavaScript, HTML/CSS, Supabase (CRM backend), GitHub Pages, various MCP servers